Game Developer
Discover my journey through the diverse world of game development, where creativity meets innovation, showcasing my ability to craft unique experiences across genres.
Led the development of Valiantor, a strategic multiplayer FPS. Managed game design, 3D model editing, rigging, and animation, while implementing key features like multiplayer, lobby, and player & weapon mechanics to ensure an engaging gameplay experience.
Contributed to Midnightmeal, a horror third-person survival game developed for Ryan Laley's game jam with the theme "You Are the Monster." As the lead programmer, I was responsible for creating player mechanics and AI enemies, as well as setting the environmental atmosphere to enhance the overall experience.
An occult girl embarks on a journey to uncover the mystery of her missing father, following clues hidden within the torn pages of an enigmatic mystical book. In this project, my role encompassed level design, programming, and crafting atmospheric lighting to enhance the game's immersive experience.
Worked on MADicine, a top-down 2.5D endless game featuring a professor treating patients infected by a virus. As the lead artist, I was responsible for creating 3D characters, animations, and environments, as well as handling the export and import of 3D models from Blender to Unity.
I am a game developer specializing in Unreal Engine, with 3 years of experience in creating FPS, multiplayer, action RPG, and horror games. Combining skills in game design, programming, and 3D art, I aspire to develop AAA-quality games that can be enjoyed by many.